lzoper Posted June 24, 2012 Share Posted June 24, 2012 Actually the question. Ignore the name of the file sealed. FKIpfluidCollisions.hip Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted June 24, 2012 Share Posted June 24, 2012 I assume you're using H12, and I don't have H12 at home, but from what I can see, looks like you have a tank of fluid and you want that tube to collide with it!?! if that's what you wanna do, you should make the tube a static rbd(or rbd object, depending on your scene). Quote Link to comment Share on other sites More sharing options...
Rudinie Posted June 25, 2012 Share Posted June 25, 2012 Hi Izoper, couple of things i changed in your setup. First of all i animated the tube on object level rather then animating the center point of it. I think animation of the center point will result in a lack of velocity. Second i made a static object out of your tube and made sure the collision Guide Geometry was accurate enough. (set it to implicit box instead of Ray intersect). Hope this helps. FKIpfluidCollisions_solved.hip 1 Quote Link to comment Share on other sites More sharing options...
lzoper Posted June 27, 2012 Author Share Posted June 27, 2012 Thank you all for your help Quote Link to comment Share on other sites More sharing options...
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