exarhos2003 Posted December 4, 2003 Share Posted December 4, 2003 Quick question, I have animated geometry that I saved with alpha channel information. To see the alpha channel I thought I needed to append a shader that has a alpha channel in it. But, I just noticed that I do not actually need to append the shader, but just have one created in SHOPS(vex supermaterial) to see the alpha channel when rendering. Is this a glich or is this how it works? Trying to learn how houdini thinks.... Thanks, Christopher Quote Link to comment Share on other sites More sharing options...
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