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Alpha Channel


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Quick question,

I have animated geometry that I saved with alpha channel information.

To see the alpha channel I thought I needed to append a shader that has a alpha channel in it.

But, I just noticed that I do not actually need to append the shader, but just have one created in SHOPS(vex supermaterial) to see the alpha channel when rendering.

Is this a glich or is this how it works?

Trying to learn how houdini thinks....

Thanks,

Christopher

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