cloudfx Posted July 23, 2012 Share Posted July 23, 2012 Hi, I have a animated cup (animated in maya and brought in as fbx so does not have any keyframe info in houdini), and I am using that as static object with "Use Deforming Geometry" and "Use Object Transform". I've checked collision guide geo and it was moving exactly same as the cup animation. but it works only for first frame before the cup starts to move and for the rest of frame it just ignores the cup collision. What is a right way to set-up an object with animation as kinematic in RBD? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted July 23, 2012 Share Posted July 23, 2012 Can you post a .hip file?? Quote Link to comment Share on other sites More sharing options...
mangi Posted July 23, 2012 Share Posted July 23, 2012 Hi, I have a animated cup (animated in maya and brought in as fbx so does not have any keyframe info in houdini), and I am using that as static object with "Use Deforming Geometry" and "Use Object Transform". I've checked collision guide geo and it was moving exactly same as the cup animation. but it works only for first frame before the cup starts to move and for the rest of frame it just ignores the cup collision. What is a right way to set-up an object with animation as kinematic in RBD? Hi cloudfx : i Just made a test , Using maya 2013 . alambic and fbx , using static and RBD, No issue hear do it again , becuase this is really easy Like they mention put up the FBX and the hip so we can see what is going on Mangi maya ani.mov Quote Link to comment Share on other sites More sharing options...
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