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using Kinematic objects in RBD dops


cloudfx

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Hi,

I have a animated cup (animated in maya and brought in as fbx so does not have any keyframe info in houdini),

and I am using that as static object with "Use Deforming Geometry" and "Use Object Transform".

I've checked collision guide geo and it was moving exactly same as the cup animation.

but it works only for first frame before the cup starts to move and for the rest of frame it just ignores the cup collision.

What is a right way to set-up an object with animation as kinematic in RBD?

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Hi,

I have a animated cup (animated in maya and brought in as fbx so does not have any keyframe info in houdini),

and I am using that as static object with "Use Deforming Geometry" and "Use Object Transform".

I've checked collision guide geo and it was moving exactly same as the cup animation.

but it works only for first frame before the cup starts to move and for the rest of frame it just ignores the cup collision.

What is a right way to set-up an object with animation as kinematic in RBD?

Hi cloudfx : i Just made a test , Using maya 2013 . alambic and fbx , using static and RBD, No issue hear

do it again , becuase this is really easy

Like they mention put up the FBX and the hip so we can see what is going on

Mangi

maya ani.mov

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