chimeric Posted July 23, 2012 Share Posted July 23, 2012 (edited) Hi guys, I am trying to read a illumination information from a point cloud I have previously generated using custom shader. Basically I am trying to do the same thing as in Renderman. The difference is that I am trying to use Point Cloud VOPs for this and I only need direct illumination read back. The writing seems pretty straight forward since I could generate the point cloud without any problem. However when I am trying to read it I get only back render and I am not entirely sure what is wrong there. I am attaching the example file. Thanks in advance, Dawid pctest.hip Edited July 23, 2012 by chimeric Quote Link to comment Share on other sites More sharing options...
anim Posted July 29, 2012 Share Posted July 29, 2012 to read it back you can just use pcfilter, it doesn't require to be in while loop as you have it now just plain pcopen-pcfilter-color but important part, as a channel in pcfilter put just Cd, instead of yours Cd:color, since as you can see when you open your pcloud as points the name is just Cd then it should work Quote Link to comment Share on other sites More sharing options...
chimeric Posted August 6, 2012 Author Share Posted August 6, 2012 Thank you Tomas, I will try this out soon! P.S.: It is a pity we didn't have opportunity to meet at the uni, hope your project going well Quote Link to comment Share on other sites More sharing options...
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