Tom Posted July 25, 2012 Share Posted July 25, 2012 (edited) So I was checking this scene from sidefx forum http://www.sidefx.com/index2.php?option=com_forum&Itemid=172&page=download&id=11638 but I cant make it work on my object. It seems there is some problem with activation, because also inactive peaces ar falling with gravity. Also, my mesh isnt colliding with ground plane. My scene file is attached. I cant see what I did wrong. frc_24_building_smash.hipnc Edited July 25, 2012 by Tom Quote Link to comment Share on other sites More sharing options...
anim Posted July 25, 2012 Share Posted July 25, 2012 (edited) you need to change operation for Active value Parameter to Set Always EDIT: and your geometry has flipped normals so add Reverse SOP before fracturing to flip Primitive Normals and since you have vertex attribute N present on geometry which is flipped as well, you can add Vertex SOP as well and set Normal to Add with values -$NX, -$NY, -$NZ to flip it or Attribute SOP and write N to Verted/Delete parameter to get rid of it then your collision should work Edited July 25, 2012 by anim 1 Quote Link to comment Share on other sites More sharing options...
Tom Posted July 25, 2012 Author Share Posted July 25, 2012 Thanks Tomas! It's working. Totally forgot that normals are flipped, when importing from maya. Quote Link to comment Share on other sites More sharing options...
cowboy71 Posted August 27, 2012 Share Posted August 27, 2012 Thanks Tomas! It's working. Totally forgot that normals are flipped, when importing from maya. couple of questions about this technique. I was playing around with the file, and instead of having the points expand via the attribute transfer I was just animating the sphere moving across the plane, and it works of course but as soon as the red points leave the fracture doesn't move. Is there a way to leave a trail of sorts, so the pieces will continue to fall when the sphere passes through them? Also, I was interested in this file because I'm trying to achieve a wall fracture, but I only wanted the gravity to affect the pieces which have forward velocity or are impacted by the object going through the wall. So I thought the forEach sop would be the best way to achieve this. But not sure. Thanks Quote Link to comment Share on other sites More sharing options...
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