mergen Posted July 31, 2012 Share Posted July 31, 2012 Hollo everybody . I've little problem About Shattered objects Rendering , I used Maya create Model and then use Houdini Shatter it, after I want to render it … But their I didn't understand some things : if I export the shatter object to Maya And then give it material or first we give it material after shatter it ?? .. shattered After the UV is very complicated so what can I do? please help…. Quote Link to comment Share on other sites More sharing options...
anim Posted July 31, 2012 Share Posted July 31, 2012 usually you create UVs and Rest for it then shatter meanwhile you can paint textures, it doesn't matter that much since UVs are done then just assign material to shattered geo and maybe something else, like procedural texture to inside faces since they will not have UVs but Rest should be interpolated correctly Quote Link to comment Share on other sites More sharing options...
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