dyei nightmare Posted August 8, 2012 Share Posted August 8, 2012 hi, just want know how to represent vop operations in shading context to atributes per point. for example, if i am doing operations inside a surface shader builder node i wanna pass those vector values to atributes in sop context, so i could understand or debug how shop context operations are exactly working in the shader. is like i wanna print values to debug but i wanna see those numeric values in screen in the geometry per point, like viewing the atributes per point... i hope im clear in this Quote Link to comment Share on other sites More sharing options...
Macha Posted August 8, 2012 Share Posted August 8, 2012 You could do it the other way around. Develop some shader elements in sops and then copy paste into a shader. If you do volumes you can go the cvex way. Quote Link to comment Share on other sites More sharing options...
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