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how can i represent vop operations in screen??


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hi, just want know how to represent vop operations in shading context to atributes per point.

for example, if i am doing operations inside a surface shader builder node i wanna pass those vector values to atributes in sop context, so i could understand or debug how shop context operations are exactly working in the shader.

is like i wanna print values to debug but i wanna see those numeric values in screen in the geometry per point, like viewing the atributes per point...

i hope im clear in this

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