teapot Posted August 12, 2012 Share Posted August 12, 2012 (edited) hi edit: now i know there isn't fake/fast gi in mantra 1. I saw that many people render in PBR mode. I did few tests and I can say that PBR is most efficent when you want to get color blending + reflections + ambient occlusion. Micropolygon engine now stands only for complex scenes/high amount of displacement etc.? 2. If question 1 = "yes": how to combine let's say reflective sphere and explosion? The workflow looks like - sphere + enviroment rendered in PBR and explosion in micropolygon? If yes, how to get reflection of that explosion on that sphere? How to combine both engines in that particular situation? Edited August 13, 2012 by teapot Quote Link to comment Share on other sites More sharing options...
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