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PBR as main render engine?


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hi

edit: now i know there isn't fake/fast gi in mantra

1. I saw that many people render in PBR mode. I did few tests and I can say that PBR is most efficent when you want to get color blending + reflections + ambient occlusion.

Micropolygon engine now stands only for complex scenes/high amount of displacement etc.?

2. If question 1 = "yes": how to combine let's say reflective sphere and explosion? The workflow looks like - sphere + enviroment rendered in PBR and explosion in micropolygon?

If yes, how to get reflection of that explosion on that sphere? How to combine both engines in that particular situation?

Edited by teapot
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