bergj Posted August 23, 2012 Share Posted August 23, 2012 (edited) solved Edited March 12, 2013 by bergj Quote Link to comment Share on other sites More sharing options...
abvfx Posted August 23, 2012 Share Posted August 23, 2012 I havent had a look at your file yet but is that "Mutiple Scattering intensity" as the second parameter. 5 seems very high form any tests i have done. As for point clouds, the physical sss is best for generating the pc files since its in a vop context there my best some lookup or connection if you have a displacement shader also going into the output node so if you are displacing. The pc will be using the final displaced geometry as reference. (This had my head spinning when i was doing tests). But your situation sounds weird, even after you turn all your lights off there is a HeadLamp generation option in the MAntra node if you have no lights in your scene and with your Mutli SSS intensity set at 5 could give a blown out effect. Again some of this might not be any help at all, i will take a look at the file an see if i can spot anything that could be the problem. Quote Link to comment Share on other sites More sharing options...
bergj Posted August 24, 2012 Author Share Posted August 24, 2012 (edited) thanks Edited March 12, 2013 by bergj Quote Link to comment Share on other sites More sharing options...
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