mitz711 Posted September 11, 2012 Share Posted September 11, 2012 Hi all, Im having trouble exporting my animated vehicle from maya to houdini. I have tried using FBX with the default settings, but when i opened up houdini, only the rig was moving. I understand that Houdini does not support the constraints in maya, but how else will i get my animation that has been rigged to houdini then?? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted September 11, 2012 Share Posted September 11, 2012 If it's already rigged and animated, can you just use an obj sequence? Quote Link to comment Share on other sites More sharing options...
dobin Posted September 11, 2012 Share Posted September 11, 2012 that's work perfect for me every time: http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/maya-to-houdini-particles-mdd-obj-exporter Quote Link to comment Share on other sites More sharing options...
Annon Posted September 11, 2012 Share Posted September 11, 2012 Do you need the rig? Just do a geometry cache of the geometry in maya, check it's working by deleting everything else apart from the mesh. If it's still moving you've cached it, which in simple terms means each point knows how it moves without any dependencies to bones/skinning etc. Export that as fbx or alembic into houdini and use the file sop to bring it back in. C 2 Quote Link to comment Share on other sites More sharing options...
mitz711 Posted September 11, 2012 Author Share Posted September 11, 2012 that's work perfect for me every time: http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/maya-to-houdini-particles-mdd-obj-exporter Thanks all! I managed to get it into Houdini after caching it. Dobin, this worked like a charm! Thanks again for the help! Quote Link to comment Share on other sites More sharing options...
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