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Trying to export Maya animation to Houdini

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Hi all,

Im having trouble exporting my animated vehicle from maya to houdini. I have tried using FBX with the default settings, but when i opened up houdini, only the rig was moving. I understand that Houdini does not support the constraints in maya, but how else will i get my animation that has been rigged to houdini then??

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Do you need the rig? Just do a geometry cache of the geometry in maya, check it's working by deleting everything else apart from the mesh. If it's still moving you've cached it, which in simple terms means each point knows how it moves without any dependencies to bones/skinning etc.

Export that as fbx or alembic into houdini and use the file sop to bring it back in.


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