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Voronoi Fracture Add Details To Edges


BOON

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Hello,

I've managed to add interior details to my pieces, but its only creating noise on the faces. Now I'd like add noise to my edges too (highlighted red in the image below) but what's the best way to do that?

deform the geometry before You shatter it and store the deformatrion offset in a attribute so You can subtract the deformation after shattering. for the inside points it helps to add a point array that gets the same deformation and attribute so You can get the attribtue to subtract for the inside geometry with attribute transfere or pcloud iteration

Martin

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