TAkin Posted September 12, 2012 Share Posted September 12, 2012 Hi all, I have a simple set up here where a RBD object receives an impulse from a static object at the first frame. I have played with the 'split impulse' and 'collision padding' settings with were suggested by other members of the forum that commented on a similar problem. I am hoping someone can actually help me with a concrete solution to this issue as I do not want that impulse/impetus on the first frame. Somewhere in the help files, it says: "The Bullet solver does not have the option to distinguish resting impact in impact data." I was hoping there would be a work around for this problem. I do not want to settle for the RBD solver as I want to take advantage of the bullet solver's speed because I would be simulating a lot of objects. Every intuition offered would be appreciated Quote Link to comment Share on other sites More sharing options...
TAkin Posted September 12, 2012 Author Share Posted September 12, 2012 Scene File Bullet_Impact.hip Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted September 13, 2012 Share Posted September 13, 2012 (edited) There is a bit of interpenetration in your scene, move the small cube up a bit and raise the Penetration Threshold a bit also to prevent the initial impulse. Edited September 13, 2012 by Pazuzu Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted September 13, 2012 Share Posted September 13, 2012 Here is the file: Bullet_Impact.hip Quote Link to comment Share on other sites More sharing options...
TAkin Posted September 13, 2012 Author Share Posted September 13, 2012 Here is the file: Thanks a lot of your help Pazuzu. Quote Link to comment Share on other sites More sharing options...
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