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Aligning point object geo to attractor pop


hcs

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Hey everyone,

I'm new to Houdini and I'm trying to get a sim going with an RBD point object controlled by a pop sim. When the particles hit a surface, they stick to it and I want the instanced geometry to align with the surface normals so that all the instances have the same orientation relative to the surface.

Any suggestions about how I can use the surface normals of the attractor to align the point object geometry?

Thanks

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Thanks for the link, Old School. The method in the tutorial was a bit different from what I needed (my particles take on a new orientation when they land, not their original one) but it drew my attention to the hit normal attribute, which I hadn't known existed before and now I think I'm on the right track in that respect. :)

I did have one other question though: since this method uses a regular particle system, not an RBD point object, how can I get the inter-particle interactions like I had in the RBD point object? I tried the interact pop but the particles still go through each other. Do you have any ideas what I can do about this.

Thanks

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