Jordan Walsh Posted October 9, 2012 Share Posted October 9, 2012 Im trying to cache out a moving collision object (deforming character) to a .sim file sequence on multiple machines on our farm using a dop rop. The problem is that because im pointing my dop rop to the RBD object in Dynamics context when a machine tries to cook frame 10 it does all the lead up frames to get to frame 10 (wich makes sense because im in dops!) I tried saving out n SDF from sops but that didnt seem to load up correctly in the RBD object. What is the proper workflow to create a collision volume from sops that works in dops? Quote Link to comment Share on other sites More sharing options...
Solitude Posted October 11, 2012 Share Posted October 11, 2012 1: Create sdf in sops using the isooffset node. Preview this with isosurface first to make sure it'll be accurate enough, but set to sdf before you save to disk. 2: Save to disk with a rop geometry -- preferrably getting your farm to do this per frame for you. 3: Load with file node --- 4: In dops, setup the static geometry node to look at the original geometry in the SOP path 5: On that same node, set the Volume Mode to Volume Sample 6: Set the proxy volume to point to your file node. 7: Show Collision Guide Geometry to make sure it's working right -- turn off afterwards because it's slow. 1 Quote Link to comment Share on other sites More sharing options...
Jordan Walsh Posted October 12, 2012 Author Share Posted October 12, 2012 Thanks for the workflow tip Ian, that works out great! Quote Link to comment Share on other sites More sharing options...
Solitude Posted October 12, 2012 Share Posted October 12, 2012 No Prob. It's pretty much how I always make collision volumes now. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 4, 2014 Share Posted December 4, 2014 I tried this and the sim exploded. I dug around a little bit and there was an easy fix. I just had to offset my emitted particles a teeny tiny bit. Turns out there was a volume offset somewhere in my rig. Whoops. Quote Link to comment Share on other sites More sharing options...
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