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Preventing mountain sop from animating...


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Basically I’ve defined two points using add SOPs, merged them, created a line out of them with an addition add SOP, resampled, and then put it through a mountain SOP. When I animate one of the points, the mountain tends to freak out from what I assume is a lack of normals, I’ve tried a few things with the point SOP but I haven’t gotten anything good.

Any idea of how I can animate a point without the mountain SOP animating the line? I could animate the line itself, but that defeats the purpose of having a dynamic line to work with. Any help would be super appreciated! Thanks.

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Thanks for the replies guys, I’ll try storing it into an attribute and see how that works out. Ryan, I’ve initially tried the point SOP to add the normals manual, I’ve also tried splitting the stream temporally by offsetting one a frame and subtracting its point positions in the normals parameters of a Point SOP, that did work somewhat, but it was still fairly erratic.

I am basically trying to emulate the effect of lightning arcing by using a CHOPs network and the offset parameter of the Mountain SOP, but the glitching/transform caused by erratic normals ruins the effect, another question would be if there are any alternatives to a mountain SOP? Perhaps there is a workflow in a vop SOP? Thanks again, really appreciate it.

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