dynamoanders Posted November 12, 2012 Share Posted November 12, 2012 Hello. Does anybody know how I export the velocity visualisation inside the DOP to a texture? Thanks, Anders Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted November 12, 2012 Share Posted November 12, 2012 What do you mean by texture? Why not OpenGL render then? Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted November 12, 2012 Author Share Posted November 12, 2012 Into a tga, png or jpeg. OpenGL render them? How do you mean? Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted November 12, 2012 Share Posted November 12, 2012 Well... If I understand... You want to render the streamers, they are the standard velocity visualization. First of all, you need to bring the streamers to SOP level. So turn the velocity visualization ON, inside the AutoDopNetwork network. Then go to import_pyro_build, put the render flag to import_pyro_visualization and type in the Geometry Data Path vel/Visualization. Is that it? Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted November 14, 2012 Author Share Posted November 14, 2012 Hi Fabiano. Yes, now I remember. It wasn´t actually the streamers I wanted to extrect, but I will test if it works with the visualisation plane I want to extract. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted November 14, 2012 Author Share Posted November 14, 2012 Hello. Just wanted to say that it worked!! Awsome! Thanks for the help. Anders Quote Link to comment Share on other sites More sharing options...
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