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Dynamics that follow animation


hoi

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Hi guys,

This is my first post to Odforce, so hopefully I don't sound to dumb.

I'm trying to figgure out how to get a dynamic object to follow the position from the animation.

There is a very fast way in C4d to get this behavior, thats called follow position / follow rotation.

And because they use Bullet also, it should be possible in Houdini.

This is the only videoexample I could find, already old (still called followAnimation back then)

It starts at 6:19 min :

First I thought about a "multisolver", that tries to mix the outcome of the dynamics with the original animation.

But now I think it's more of a directional/elastic "force" to the original position (the position of the object without dynamics applied).

I hope it's a little bit clear what I mean. its hard to explain.

But nevertheless its a very nice way to direct your dynamic objects, also because you can animate the force/strenght how much it will follow the animation.

Can anybody guide me in the right direction ?

Thanks in advanced!

H

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