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translating pyro sim - how to negate container motion


dvfedele

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I'm trying to run a pyro sim where it is parented to follow some animation but I don't want the sim to pick up that velocity from the translation/rotation.

I want the pyro sim to act as if its simming in place and then I want to apply the motion as an afterthought.

In the example, once the pyro container starts moving I don't want the velocity of the emitter/container to influence the simulation.

Tried using motion and objectposition dops to negate the effect but nothing. Also didn't have luck playing with options on the resize_container or source_density_from_box

Thanks! :) Any help is appreciated.

translated_pyro.hip

Edited by dvfedele
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