dvfedele Posted November 15, 2012 Share Posted November 15, 2012 (edited) I'm trying to run a pyro sim where it is parented to follow some animation but I don't want the sim to pick up that velocity from the translation/rotation. I want the pyro sim to act as if its simming in place and then I want to apply the motion as an afterthought. In the example, once the pyro container starts moving I don't want the velocity of the emitter/container to influence the simulation. Tried using motion and objectposition dops to negate the effect but nothing. Also didn't have luck playing with options on the resize_container or source_density_from_box Thanks! Any help is appreciated. translated_pyro.hip Edited November 15, 2012 by dvfedele Quote Link to comment Share on other sites More sharing options...
dvfedele Posted November 16, 2012 Author Share Posted November 16, 2012 I got an answer from the sidefx forum if anyone is interested....thanks http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=125535#125535 Quote Link to comment Share on other sites More sharing options...
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