Sierra62 Posted November 30, 2012 Share Posted November 30, 2012 Recently I have been having issues with Houdini not recognizing materials. When I use a material in a render it just turns white and I get an error message: "cam1 OP_Parameters::evalIntT(): Invalid parameter name trange". When I click on update shaderball, it just turns white regardless of the type of shader. I have tried to re installed Houdini a couple of times now and I keep getting the same problem. I also have been running into problems with using the creat fluid from source. Instead of taking the shape of the object its creating from it just fills the object bounding box. I'm not sure if they are related, but I welcome any advice on solving this issue. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted November 30, 2012 Share Posted November 30, 2012 hi! maybe you named your material at shop level something like diffuse or specular or occlusion? these will clash, so just name your materials something like diffuseMat or occlusionMaterial Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted November 30, 2012 Author Share Posted November 30, 2012 It occurs to even the basic materials. if I drag a checkerboard material onto a sphere it still show up just white in the rendering, yet in the scene view it displays the texture. I'm not sure if it has to do with the camera settings, or maybe something in Mantra itself. Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted November 30, 2012 Author Share Posted November 30, 2012 I have attached a couple screenshots to show the issue I am having. As I continue to work I have noticed that the vop network doesn't seem to work. I have tried to use a couple Vop Sops and they always come up with unknown parameters error. Quote Link to comment Share on other sites More sharing options...
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