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I'm trying to find a way to run vex and vop not on the points but rather on surface, without scattering aditional points on geometry. So far I came up with decision to store world position and other attributes in a color map and process it in vex to get some result. The problem is that I cant accumulate results in the sop solver way.

imgSolve.rar

Edited by Artem Smirnov
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