Babak Posted December 1, 2012 Share Posted December 1, 2012 I have cooked my POPs after few heavy simulations, I want to merge these cooked particles in another POP Network and add some other effects , I don't want to generate new particle, what should I do ? Thanks Babak Quote Link to comment Share on other sites More sharing options...
Peter Quint Posted December 1, 2012 Share Posted December 1, 2012 If you just want to combine the particles from a pop simulation that you have written to disk with one that is live you can simply do so at SOP level, using a file SOP and a merge node. You say however that you want to add some effects. In general you cannot do this - as soon as you add new forces to a cached simulation the position etc of the particles is going to change, so your original sim becomes irrelevant. You can do quite a lot at a SOP level infact - adjust the colour of your points, add some noise to their position, change the object that will be instanced. You can do most of these things with a Point SOP, again reading your particles from disk using a file SOP. Hope that helps Peter Quote Link to comment Share on other sites More sharing options...
Babak Posted December 1, 2012 Author Share Posted December 1, 2012 thanks Peter, I already merged them with file SOP, but I want to put them in another POP and without generating new particles use them and some new force and other stuff, but so far I couldn't find any solution, I think I have to come back and do all effects in the first POP before cooking !! Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted December 1, 2012 Share Posted December 1, 2012 You can use them as regular points together with a SOPSolver and VOPSOP to get desired effect. Quote Link to comment Share on other sites More sharing options...
Babak Posted December 2, 2012 Author Share Posted December 2, 2012 thanks Erik, actually I have generated some particles in a Foreach SOP process, pretty heavy, then written to disk, but now I want to use those particles again in a POP and use the $DEAD to split new particles on a their death time, Quote Link to comment Share on other sites More sharing options...
anim Posted December 6, 2012 Share Posted December 6, 2012 in that case just bring them to SOPs then isolate only about to die particles with Delete SOP (Delete Non-Selected, expr: $LIFE >= 1 ) then use that as an emitter for new popnet Quote Link to comment Share on other sites More sharing options...
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