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merge Cooked POP in another POPnet


Babak

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If you just want to combine the particles from a pop simulation that you have written to disk with one that is live you can simply do so at SOP level, using a file SOP and a merge node.

You say however that you want to add some effects. In general you cannot do this - as soon as you add new forces to a cached simulation the position etc of the particles is going to change, so your original sim becomes irrelevant.

You can do quite a lot at a SOP level infact - adjust the colour of your points, add some noise to their position, change the object that will be instanced. You can do most of these things with a Point SOP, again reading your particles from disk using a file SOP.

Hope that helps

Peter

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thanks Peter,

I already merged them with file SOP, but I want to put them in another POP and without generating new particles use them and some new force and other stuff, but so far I couldn't find any solution, I think I have to come back and do all effects in the first POP before cooking !!

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thanks Erik,

actually I have generated some particles in a Foreach SOP process, pretty heavy, then written to disk,

but now I want to use those particles again in a POP and use the $DEAD to split new particles on a their death time,

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