Hello world Posted December 7, 2012 Share Posted December 7, 2012 (edited) Hi I want to emit fluids from a certain and also to appear the fluid to stop its activation.the other thing is that the geometry appears on say frame 1 5 10 15.so I want to have the same activaation and velocity controls to all the four sources where it will emit the flip.how can i achieve this? I have also attached the file in case my question is not clear PS the foreach is obsolete.I thought of creating a dop net inside it. odforce dop question.hip Edited December 7, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 7, 2012 Author Share Posted December 7, 2012 this is the concept concept.hip Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 7, 2012 Author Share Posted December 7, 2012 any work around? Quote Link to comment Share on other sites More sharing options...
anim Posted December 7, 2012 Share Posted December 7, 2012 just animate your source geometry parts so that they appear and disappear on frames you want your activation/deactivation (expressions, CHOPs, keyframes) the fluid emission will behave accordingly and never use any simulation environment inside of the foreach SOP, it will not work Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 7, 2012 Author Share Posted December 7, 2012 (edited) sure,any sample hip would be really appreciated PS I think I am getting your point Edited December 7, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
anim Posted December 7, 2012 Share Posted December 7, 2012 here is your scene slightly modified it's up to you how you animate the switches, but you have total control over what is active and when here it is just driven by simple expression flip_activation.hip 1 Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 7, 2012 Author Share Posted December 7, 2012 hey tomas.cheers :) Quote Link to comment Share on other sites More sharing options...
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