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fluid regarding activation and deactivation


Hello world

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Hi I want to emit fluids from a certain and also to appear the fluid to stop its activation.the other thing is that the geometry appears on say frame 1 5 10 15.so I want to have the same activaation and velocity controls to all the four sources where it will emit the flip.how can i achieve this?

I have also attached the file in case my question is not clear

PS the foreach is obsolete.I thought of creating a dop net inside it.

odforce dop question.hip

Edited by Hello world
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just animate your source geometry parts so that they appear and disappear on frames you want your activation/deactivation (expressions, CHOPs, keyframes)

the fluid emission will behave accordingly

and never use any simulation environment inside of the foreach SOP, it will not work

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