magneto Posted December 13, 2012 Share Posted December 13, 2012 Hi, I have 2 polygons I am skinning but I want to control which point in polygon 1 should connect to a point in polygon 2. Changing point numbers doesn't work as it seems like the Skin SOP uses the vertex numbers. Is there a way to control this? Thanks Quote Link to comment Share on other sites More sharing options...
anim Posted December 13, 2012 Share Posted December 13, 2012 yes, it's by vertex order connect Primitive SOP to one of your polygons and in Face/Hull tab under Vertex parameter you have options to shift or reverse the vertex order which will affect the Skin SOP if you want to make completely arbitrary pairs though one way to do it may be connecting the points with Add SOP then skin those lines 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted December 14, 2012 Author Share Posted December 14, 2012 Thanks anim, I also ended up using the Add SOP. Quote Link to comment Share on other sites More sharing options...
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