Jump to content

How to control particle emmit smoke?


poco

Recommended Posts

Hey everyone, i'm stucked by a general question: the particle emmit smoke. I want to achieve a effects which the plane_gun_shooting on the ground, there will produce a lot of smoke and dust. The way whcih i choose is using the particle to emmit smoke, but the problem is that if the velcocity of smoke inherit large one from particle , they will twist like a ring, and no matter how to adjust the turblence parameter , it doesn't work. And if the velocity carry on small, the smoke will attach to the source at first and then goes on by the smokesolver, it won't be real. As we know the smoke is fast when the bullet shooting on the ground, so how to achieve the right fast motion with none twist ring? Hope guys can help me....thanks very much! :)

plane_gun_shooting.mov

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...