poco Posted December 17, 2012 Share Posted December 17, 2012 Hey everyone, i'm stucked by a general question: the particle emmit smoke. I want to achieve a effects which the plane_gun_shooting on the ground, there will produce a lot of smoke and dust. The way whcih i choose is using the particle to emmit smoke, but the problem is that if the velcocity of smoke inherit large one from particle , they will twist like a ring, and no matter how to adjust the turblence parameter , it doesn't work. And if the velocity carry on small, the smoke will attach to the source at first and then goes on by the smokesolver, it won't be real. As we know the smoke is fast when the bullet shooting on the ground, so how to achieve the right fast motion with none twist ring? Hope guys can help me....thanks very much! plane_gun_shooting.mov Quote Link to comment Share on other sites More sharing options...
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