e_millions Posted December 19, 2012 Share Posted December 19, 2012 Hello all, Am making a water effect that needs to collide with the edges of my flip fluid object. I know how to close the boundaries in Houdini 12. You simply select the flipfluidobject node in the AutoDopNetwork and check closed boundaries. Does anyone know how to do this in Houdini 11? Quote Link to comment Share on other sites More sharing options...
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