e_millions Posted December 19, 2012 Share Posted December 19, 2012 Hello all, Am making a water effect that needs to collide with the edges of my flip fluid object. I know how to close the boundaries in Houdini 12. You simply select the flipfluidobject node in the AutoDopNetwork and check closed boundaries. Does anyone know how to do this in Houdini 11? Quote Link to comment Share on other sites More sharing options...
dimavj Posted March 6 Share Posted March 6 same problem Quote Link to comment Share on other sites More sharing options...
haggi Posted March 6 Share Posted March 6 Really, you work with Houdini11? 2 Quote Link to comment Share on other sites More sharing options...
paranoidx Posted Friday at 03:51 AM Share Posted Friday at 03:51 AM anyway, just show it, how to tick on close boundary of Flip Object Flip Object node -> Properties tab -> check "Closed Boundary" (where it will show +x -x +Y ..etc https://www.sidefx.com/docs/houdini/nodes/dop/flipobject.html > text search for Close Boundary Quote Link to comment Share on other sites More sharing options...
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