Jump to content

SPH Solver


legrandcool

Recommended Posts

hello everyone

Firstly, excuse me for my english. I started to speak english.

I would like to integrate bubbles in a liquid.

My only constraint, i can not use FlipFluid but just the SPH (particlefluidsolver).

I create a liquid in a bottle and i would like bubbles start form low to accumulate on top of the liquid.

-Should i use a particlefluidemitter ? How to interact with the first liquid and modify density ??

-Or should i create a Pop system and use a fluidSource ?? But i can use it with a Fluidsource and not SPH.

Thank you very much for your time and answers.

Again sorry for my English mistakes

Good day.

Bob

Link to comment
Share on other sites

I haven't tried it in Houdini but the principal could be the same. In RealFlow people have used an emitter for bubbles under the liquid that should boil. The bubbles ignore the bottom of the container and have force pushing them up. When creating the mesh subtract the volume of the bubbles from the volume of the fluid. Here's an example of the process (not by me).

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...