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this effects how can i do


snake

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it all seems so slow-mo that for most of it, you can just sculpt the particles anyhow you want into the shape

either by modeling polygnal shape of the splash, scatter with particles, or create database of simple particle splashes, then composite them together, creating big complex shape

then just deform slowly so it appears moving, or deform the underlaying poly shape, or maybe leave it flow if it had nice movement from simple sims

then surface them all together afterwards

essentially it all looks so very stylized that I wouldn't be approaching it in hardcore sim way, fake everything you can,

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