90okm Posted December 27, 2012 Share Posted December 27, 2012 (edited) Hi ! it seems like yet another topic about displacement artifacts, but i still can not find solution here is the object. It is shaded with simple shader, which produces single SSS pass color only and noise displacement in this render raytrace shading is turned on as you can see it has awful artifacts (pointed with red arrows). wthatever i do i can not get rid of them Displacement bound is ok Z-importance does not affect right way here is render with raytrace shading turned off seems much worse than i tried to render as subdivision artifacts are still there though it changed its position when i disable displacement everything seems to be ok what shoud i do to eliminate this artifacts ? re-dicind does not help other manupulation on SOP level (fuse, facet) also has no effects.... i'm in impasse..... PS houdini biuld 12.1.33 Edited December 27, 2012 by 90okm Quote Link to comment Share on other sites More sharing options...
shushu Posted December 27, 2012 Share Posted December 27, 2012 (edited) convert sop: convert nurbs? or phrps this: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=3119&highlight=displacement+bounds or There is a mountain of information on the subject. Edited December 27, 2012 by shushu Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted December 27, 2012 Share Posted December 27, 2012 Well, mantra surface already comes with displacement bounds to grow accordingly with the displace size. Older versions of Houdini use to have a bug in the shader, where sss was not taking the displacement in consideration. What version of Houdini are you using? Can you post the file? Quote Link to comment Share on other sites More sharing options...
90okm Posted December 28, 2012 Author Share Posted December 28, 2012 convert sop: convert nurbs? or phrps this: http://www.sidefx.co...lacement bounds or http://forums.odforc...lacement-bound/ There is a mountain of information on the subject. I used displacement bound (look at my message again) i know that there is a huge amount of info concerning disp bound... I wouldn't bother this forum with such simple issue as the matter of fact disp bound does not affect artifacts which i described above Quote Link to comment Share on other sites More sharing options...
90okm Posted December 28, 2012 Author Share Posted December 28, 2012 (edited) here is the scene houdini 12.1.33 sss_rtraced.hipnc Edited December 28, 2012 by 90okm Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted December 28, 2012 Share Posted December 28, 2012 There are two problems with your iceberg geometry. The normals coming from geometry is not right or at least not suitable for mantra. To fix it I put a facet node with pre-compute normals on. The other problem is that your geometry is too uneven. Mantra and all micropolygon renderers are very sensitive, so try to avoid a mix of triangles and polygons, specially if they are too streched. The subdivide node can fix it smoothing the geometry. Cheers! sss_rtraced_fixed.hip 2 Quote Link to comment Share on other sites More sharing options...
90okm Posted December 28, 2012 Author Share Posted December 28, 2012 wow ! thank You so much ! i suspected that problem was in geometry, but didn't understand exactly in what thanks !!!!!!!!!!!!!1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.