jeanmarc Posted January 8, 2013 Share Posted January 8, 2013 (edited) Hi there, I cant figure out how to "bake" transforms of some RBD objects, if possible separately. > Say i have 4 cubes colliding on a ground and between each other: i would like to be able to bake their passive animations in order to replace them by a more complex object... Edit: just a way to replace them by another object at rendertime or to constraint another object on each cube separately would be great jm Edited January 9, 2013 by jeanmarc Quote Link to comment Share on other sites More sharing options...
jeanmarc Posted January 9, 2013 Author Share Posted January 9, 2013 OK, i was in the wrong section ... answer here for any noob like me: Quote Link to comment Share on other sites More sharing options...
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