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baking transforms of RBD object


jeanmarc

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Hi there,

I cant figure out how to "bake" transforms of some RBD objects, if possible separately.

> Say i have 4 cubes colliding on a ground and between each other:

i would like to be able to bake their passive animations in order to replace them by a more complex

object...

Edit: just a way to replace them by another object at rendertime

or to constraint another object on each cube separately would be great

jm

Edited by jeanmarc
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