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Crumbling Piller


ntkirby

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ok so update on this

I fixed the issue where it wasn't taking into acct the tolerance, so the tolerance setting for each level is now a default of .001 and you can still adjust it

also I figured out that this has an easier time cutting up simple shapes no matter how many of them there are

EDIT: I uploaded the wrong asset file, the correct one is uploaded

ntk_k_fracture.otl

Edited by frescalus
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  • 2 weeks later...

Alright! I think I got it now..

This is nearly a fully developed recursive fracturing tool.

I have also provided a sample scene so you can see what I have done.

After doing some research, looking around some forums at other scenes and such, this is what I came up with.

If you have any suggestions or feedback to improve this please let me know.

And here is the video in which I have taken those pieces and turned them into rbd pieces

https://vimeo.com/59702611

ntk_k_fracture.otl

recursive_fracture.hipnc

Edited by frescalus
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I'm actually using a voronoi fracture over and over again, the thing that I'm doing though with this is that I'm getting the area of the object and that's how I determine whether it gets fractured or not.

Its nothing special, I just wanted people to see how I did this is all and offer up any suggestions

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