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Switching between values in DOP


fragmentzero

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Hello,

Is this setup valid/possible inside DOP?

post-9105-0-87071000-1359347694_thumb.jp

Basically I want to animate impulse value multiple times between fixed set of values.

But when tweaking those values I have to shift all keys in channel editor. It would be nice if I can put them in some predefined place and then just use switcher to choose.

Thanks

post-9105-0-87071000-1359347694_thumb.jp

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not in that way, but you can use switcher to switch among forces and then use Apply Data DOP to apply it to object

but better way would be to use CHOPs to switch/manipulate the values the way you want and export directly to your force

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that's different, you are switching among noises which is accepted input for impulse force

vishangshah was using some value node probably switch value or whatever to alter magnitude of the force, which will not work in a way he thinks

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that's different, you are switching among noises which is accepted input for impulse force

vishangshah was using some value node probably switch value or whatever to alter magnitude of the force, which will not work in a way he thinks

got it.

than chops (as you suggested) or expression is a way to go.

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