bhaveshpandey Posted January 29, 2013 Share Posted January 29, 2013 I know this has been covered here but somehow displacement bound settings on both the geometry and the shader are not working for me. I have attached the file. The shading quality does make a difference though but I cant see any changes when I increase the Displace Bounds on the Geometry SOP and/or the shader. Thanks, Bhavesh. ocean_render_artifact.hip Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted January 29, 2013 Author Share Posted January 29, 2013 ^BUMP wouldn't do it if it wasn't quite necessary.. can anyone have a peak and confirm if they are getting the same problems? The usual ways of using bound properties are not working for me.. (unless I'm missing something) Thanks, Bhavesh. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted January 29, 2013 Share Posted January 29, 2013 Hi, yes i have same problem, but if you change you render to raytrace or PBR everything is fine. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted January 29, 2013 Author Share Posted January 29, 2013 (edited) Hey Igor! Thanks for confirming this. Yes I noticed it too. But wasn't it documented in the help docs that PBR might give artefacts when displacing geo but micro poly should be better?? (which is why I also tried micro poly pbr but thats also screwed up). I'm quite confused with this. Edit: If the displacements are getting clipped shouldn't the alpha be 0 in those areas? For me the alpha looks ok..just the colour is black. Edited January 29, 2013 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
pangshiyu Posted August 7, 2013 Share Posted August 7, 2013 this is a bug.Change here. It's good. Quote Link to comment Share on other sites More sharing options...
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