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HOT Displace artifacts


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I know this has been covered here but

somehow displacement bound settings on both the geometry

and the shader are not working for me.

I have attached the file.

The shading quality does make a difference though but I cant

see any changes when I increase the Displace Bounds on the Geometry

SOP and/or the shader.

Thanks,

Bhavesh.

post-4186-0-63845600-1359417836_thumb.jp

ocean_render_artifact.hip

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Hey Igor! Thanks for confirming this.

Yes I noticed it too. But wasn't it documented in the help docs that PBR might give artefacts when displacing geo

but micro poly should be better?? (which is why I also tried micro poly pbr but thats also screwed up).

I'm quite confused with this.

Edit:

If the displacements are getting clipped shouldn't the alpha be 0 in those areas? For me the alpha looks ok..just the colour is black.

Edited by bhaveshpandey
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  • 6 months later...

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