Rikrok Posted February 4, 2013 Share Posted February 4, 2013 I have moving particles that leave a trail of static particles behind them. I need to stop a moving particle if it gets close to another's trail. I've tried using the proximity pop, so if a moving particle has any neighbours nearby it stops, but I can't see a way to not have it count particles that are in its own trail. I thought perhaps there'd be an attribute transfer pop for between particles (to see if there were any particles within a radius which had a different trail attribute, if there were then stop the particle) but I can't see a way to do that either. I hope someone can help! Quote Link to comment Share on other sites More sharing options...
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