acti Posted March 1, 2013 Share Posted March 1, 2013 (edited) Hi everyone, I'm creating a effect something like a flowing water on the wall,any idea is help,thanks. Edited March 1, 2013 by acti Quote Link to comment Share on other sites More sharing options...
Nerox Posted March 1, 2013 Share Posted March 1, 2013 Well I think you should give a little bit more information about what you want to achieve. I think its good practice to have clear what you want before you ask for help. Quote Link to comment Share on other sites More sharing options...
Solitude Posted March 1, 2013 Share Posted March 1, 2013 You can prob do it with a shader or a noisy grid if you wanted... If you actually need water or a fluid sim, create your geometry and use the shelf tools as a start to set up the wall as a static object and emit flip from a cylinder or something. You'll have to be more specific about what problems you're running into with it (have you even tried doing it yet??) for anybody to help you out. Quote Link to comment Share on other sites More sharing options...
acti Posted March 4, 2013 Author Share Posted March 4, 2013 sorry my english is not good so I don't know how to represent that clearly. now i'm trying give a different value of friction to the collide object of flip and it looks a little better.I have used noisy grid but the result is not very well,I want to add more detail on it,thanks for the answers. Quote Link to comment Share on other sites More sharing options...
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