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wall of the water


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You can prob do it with a shader or a noisy grid if you wanted... If you actually need water or a fluid sim, create your geometry and use the shelf tools as a start to set up the wall as a static object and emit flip from a cylinder or something. You'll have to be more specific about what problems you're running into with it (have you even tried doing it yet??) for anybody to help you out.

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sorry my english is not good so I don't know how to represent that clearly. now i'm trying give a different value of friction to the collide object of flip and it looks a little better.I have used noisy grid but the result is not very well,I want to add more detail on it,thanks for the answers.

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