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Render point as particles without explicitly adding particle system


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I've got this annoying pipelining issue - I have particles exported out from another program as bgeo sequences, with all the correct point attributes set, and I'd like to just use a delayed-load-procedural to bring them straight in at render time.

The only problem is, the bgeos only contain points, they're not particle objects. I know this is as simple as loading them in and using an Add SOP with "Add Particle System", but I don't want to have to load and recache them just for this.

Ordinarily I would just flick on "Render As Points" on the object, but I want them to render as sphere-primitive particles, not point-primitives.

Any way I can get around this? Is there a way of flagging an object to "Render As Point-Spheres"? Is there some clever point-attribute I could set to override the point-primitive type? Any cunning way to "Add Particle System" at render time?

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Hehe, no worries.

I get the feeling there's no solution... it's in the same boat as defining/overriding the pscale attribute at render time.

I would be enormously elated to be shown how to do either of those things... they'd save me cumulative aeons of heavy network/disk-bound reads and writes over time :-P

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Woo, thanks SYmek, that sounds pretty intriguing.

Alas, looks like I'll have to get my hands dirty and delve into the dark world of plugin-compiling...

I really should try and make the move to Linux, I probably wouldn't be nearly as irrationally scared of it then.

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