yjcnbnbnb200 Posted March 6, 2013 Share Posted March 6, 2013 Here is my file, I made a velvet shader, but I found if I change the mantra render engine to Physical Based Rendering, the shader is purly black. I can only see the correct result in Micropolygon mode. 20130306.hip Quote Link to comment Share on other sites More sharing options...
symek Posted March 6, 2013 Share Posted March 6, 2013 Here is my file, I made a velvet shader, but I found if I change the mantra render engine to Physical Based Rendering, the shader is purly black. I can only see the correct result in Micropolygon mode. http://www.sidefx.com/docs/houdini12.1/rendering/understanding#id339741 http://www.sidefx.com/docs/houdini12.1/rendering/pbr http://www.sidefx.com/docs/houdini12.1/vex/pbr Quote Link to comment Share on other sites More sharing options...
yjcnbnbnb200 Posted March 6, 2013 Author Share Posted March 6, 2013 http://www.sidefx.co...anding#id339741 http://www.sidefx.co...1/rendering/pbr http://www.sidefx.co...ini12.1/vex/pbr Thank you very mush, it is just add a PBR Diffuse node and connect the bsdf!!!! Please have a look at my file and check if my connection method is OK~ Quote Link to comment Share on other sites More sharing options...
yjcnbnbnb200 Posted March 6, 2013 Author Share Posted March 6, 2013 (edited) BSDF 20130306.hip Edited March 6, 2013 by yjcnbnbnb200 Quote Link to comment Share on other sites More sharing options...
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