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Illuminance Loop shop do not work with PBR?


yjcnbnbnb200

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Here is my file, I made a velvet shader, but I found if I change the mantra render engine to Physical Based Rendering, the shader is purly black. I can only see the correct result in Micropolygon mode.

http://www.sidefx.com/docs/houdini12.1/rendering/understanding#id339741

http://www.sidefx.com/docs/houdini12.1/rendering/pbr

http://www.sidefx.com/docs/houdini12.1/vex/pbr

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