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Control popNet particles via object BBX


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Hey guys,

I know I might be over thinking this or something slipping out of mind but I would really appreciate if someone enlight me here with this.

So here it is: I'm trying to create a BBX that has a force within it to move the particles around. As long as the force applys to particles within the BBX it gets me right on track.

I've included the HIP file as well :)

Thanks a lot in advance!

pops.hipnc

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I've just figured it out and realized I was doing something really ridiculous the whole time.

Anyway, I was using group sop in geo level instead of using group pop in POP level. If anyone interested I will put up the hip file as well. Just give me a headsup.

I do apologize for taking your time here.

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