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trying to recreate Maya effect in Houdini


Lukich

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Create a nurbs plane.

Create a nurbs curve.

Lay down an Project SOP.

Pipe Curve SOP in to left input of Project SOP

and the Grid SOP in to right.

In the Project SOP parameters choose to project

"Along Vector" and make it to be a vector perpendicular

to the surface of the grid.

Appent a Trim SOP to the Project SOP.

In the Trim SOP parameters choose which side

of the grid you want to keep (Keep Inside/Keep Outside).

Now, to have both sides of the grid and split them apart.

Create a Reference copy of the Trim SOP.

Apply an Transform SOP to each one of them and position

halves of the grid where you want them.

Finally, Place an Merge SOP and pipe both transform SOPs in to it.

That's it.

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