hatrick Posted March 21, 2013 Share Posted March 21, 2013 (edited) Hi, maybe someone will take a short look at this. I try to simulate some kind of carving mashine (testing out the new VDB meshing) ... Beside the fast new VDBstuff ! a performanceissue of both of my setups is the blendsop transfering the positiondata in the sopsolver. I'm not shure how the processing time differs from other simple setups with deforming geo and similar pointcount but maybe there is a better way doing this. So does anyone have a suggestion how to speed things up ? Maybe the raysop? pop's? cheers Lucas drechsel_anim_01.hip Edited March 21, 2013 by hatrick Quote Link to comment Share on other sites More sharing options...
tjeeds Posted March 21, 2013 Share Posted March 21, 2013 Some nodes are just slow, y'know Here's a quickened version. If you want to use deforming geo and accumulate an attribute on it the best way to do this is to use the live geo as your primary stream and just copy that attribute from the previous frame. You could use an AttributeCopy or even a Point sop for this, but these are much slower than using vops. Also the Delete node is quite slow compared to the Blast node. drechsel_anim_01.hip Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 7, 2013 Author Share Posted April 7, 2013 thank you for this ! Quote Link to comment Share on other sites More sharing options...
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