Jump to content

Grass and Dirt from Car Help


atrytone

Recommended Posts

I am trying to create an effect of grass and dirt flying up from the rear of a car tire as it fish-tails around a corner. I am not sure the best approach to achieve a real looking result. Best to just simply stay in pops or do you think a dop simulation would be required.

The car is rather small in frame.

Any quick suggestions to achieve this would be greatly appreciated.

Thank you

Link to comment
Share on other sites

If there's no dust but it's only dirt and grass, I'd go super easy with pops and wires for the leafblades if you want to be super cool, otherwise just a particle with a bent line (maybe counteracting the particle's own vel so it bends 'correctly') would easily do, if the car is far.

For the dirt, just throw a bunch of particles around that move in a decent way, add rotation to them, and instance small pieces of geo to it (or even other bunch of particles)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...