Jason. Posted April 24, 2013 Share Posted April 24, 2013 (edited) Hi. I've been trying to familiarize myself with creating shaders in VOPs and I'm running into an issue that seems like it should be simple and obvious but I can't seem to figure it out. How do you export the output from a bsdf node as an image plane? The parameter nodes give me errors when I plug them in, so maybe I have to convert them somehow, I don't know? Thanks. Edited April 24, 2013 by Jason. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 24, 2013 Share Posted April 24, 2013 Look at the Surface Model VOP, it implements all of this for you already. If you want to make your own from scratch you can still look at how the Surface Model VOP does it. Quote Link to comment Share on other sites More sharing options...
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